A.I.

Walking
Hunters

Detonator: Aggressive kamikaze type enemy that is similar to hunters in appearance aside from the missing arms, red visor and erratic or twitchy movements. The Detonator will also chase much like the hunter if a player is spotted (can someone confirm if it reacts to drones?). When the detonator is close enough to the player it will stand still, shake like crazy and then explode. The detonator is incredibly easy to deal with if you have you're mobility. Simply bolt up to it, set it off, and get away before the explosion.

Flying
Drone: Aggressive swarm-like robots. The drones are small flying robots that spawn at "Hives" ( A giant pink flesh-life metal mound ). The drones will constantly circle their hive in groups of 4+ until either a player or hunter approaches too close. The drones will attack with a low damage machine gun that can be deadly if swarmed by many of the little buggers. The drones will only chase the player so far from the hive and even then they will easily drop back to their hive if a player sprints away. Drones have been known to back off if a player crouches in grass or behind cover (not entirely certain to work but it can after a second or two), however they will be hostile on sight if anything gets too close to them. If you can hit them, they go down easily but more will soon take their place at the hive. Drones can be hacked (although it is incredibly hard to pull off) and can be set to patrol in a specific area, similar to the way in which they patrol their hive (if anyone knows the specifics for these please edit this section <3)

Harvester: Neutral robot, essentially the only means of gathering natural resources. Only 4 of these machines can be found in the world in large concrete circular pits which are generally located around the borders of the map and have a yellow icon on the players radar. When hacked with a Hacking Device the harvester can be set to gather resources of a specific kind. It will drop off the resources in the form of a large container at a specified point and can also be called back to the player using the commands in the ID tab.

Stationary
Automated Turret: A device that can be constructed from the Volume 3 Survival guide and requires 4 circuits and 8 Iron Ore. These machines are the corner stone to a safe base as they can instantly kill a player or a Hunter or a Detonator and is best placed at a higher altitude so the Hunters cannot shoot back. Turrets will target anything you have deemed hostile (through your I.D console) or by default being the Hunter and Detonators as a default target. As for all buildables you CAN NOT repair a Automated Turret and they require aluminum stock for ammo.